Mountain Peak
UEFN Deathrun & Exploration Mapa
A fast, replayable UEFN map combining deathrun, exploration, and gradual updates to retain players.

Project Details
Role: Game Designer · Level Designer · Marketing
Platform: Fortnite UEFN – Game Map
Year: 2025
Tools: UEFN, Unreal Engine, Adobe Photoshop and Premiere pro
Project: Personal / RC Studio
Project Details
Role: Game Designer · Level Designer · Marketing
Platform: Fortnite UEFN – Game Map
Year: 2025
Tools: UEFN, Unreal Engine, Adobe Photoshop and Premiere pro
Project: Personal / RC Studio
Mountain Peak
UEFN Deathrun & Exploration Map
A fast, replayable UEFN map combining deathrun, exploration, and gradual updates to retain players.
Idea
What if the map wasn't long, but had a reason to return to it?
I didn't want to make it a one-time experience.
The goal was to create a map that evolves with the players.
Idea
What if the map wasn't long, but had a reason to return to it?
I didn't want to make it a one-time experience.
The goal was to create a map that evolves with the players.
Result
12,442
players played the map
impressions
1.7M
Official trailer
The trailer was created using the Fortnite in-game Replay system and directly in the UEFN environment.
The filmed material was then edited in Adobe Premiere Pro and the final keyart was created by combining work in Adobe Photoshop and in-game screenshots.
The trailer was created using Fortnite's in-game Replay system and directly
in the UEFN environment. The filmed material was subsequently edited in Adobe Premiere Pro and the final keyart was created by combining the work
in Adobe Photoshop and in-game screenshots.



Official trailer
The trailer was created using the Fortnite in-game Replay system and directly in the UEFN environment.
The filmed material was then edited in Adobe Premiere Pro and the final keyart was created by combining work in Adobe Photoshop and in-game screenshots.



The trailer was created using Fortnite's in-game Replay system and directly
in the UEFN environment. The filmed material was subsequently edited in Adobe Premiere Pro and the final keyart was created by combining the work
in Adobe Photoshop and in-game screenshots.
UPDATES
Mým letošním úkolem bylo také vylepšit představení jednotlivých kmenů. Od základu jsem vystavěl pozadí v Adobe Photoshopu a vložil do něj vyřezané fotky soutěžících, které jsem dostal od produkce. Následně jsem stejné pozadí i fotky využil pro vyřazovací animace, které jsem zpracoval v Adobe After Effects.
Thanks to regular updates, the map was displayed to players more often, which led to the largest increase in activity always following the release of updates.
UPDATES
Regular updates instead of one release




KEYARTS







