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Mountain Peak

UEFN Deathrun & Exploration Mapa

A fast, replayable UEFN map combining deathrun, exploration, and gradual updates to retain players.

PEAK_Keyart_fullhd_V2.png

Project Details

Role: Game Designer · Level Designer · Marketing

Platform: Fortnite UEFN – Game Map

Year: 2025

Tools: UEFN, Unreal Engine, Adobe Photoshop and Premiere pro

Project: Personal / RC Studio

Project Details

Role: Game Designer · Level Designer · Marketing

Platform: Fortnite UEFN – Game Map

Year: 2025

Tools: UEFN, Unreal Engine, Adobe Photoshop and Premiere pro

Project: Personal / RC Studio

Mountain Peak

UEFN Deathrun & Exploration Map

A fast, replayable UEFN map combining deathrun, exploration, and gradual updates to retain players.

Idea

What if the map wasn't long, but had a reason to return to it?

I didn't want to make it a one-time experience.
The goal was to create a map that evolves with the players.

Idea

What if the map wasn't long, but had a reason to return to it?

I didn't want to make it a one-time experience.
The goal was to create a map that evolves with the players.

Result

12,442

players played the map

impressions

1.7M

Official trailer

The trailer was created using the Fortnite in-game Replay system and directly in the UEFN environment.
The filmed material was then edited in Adobe Premiere Pro and the final keyart was created by combining work in Adobe Photoshop and in-game screenshots.

The trailer was created using Fortnite's in-game Replay system and directly

in the UEFN environment. The filmed material was subsequently edited in Adobe Premiere Pro and the final keyart was created by combining the work

in Adobe Photoshop and in-game screenshots.

Official trailer

The trailer was created using the Fortnite in-game Replay system and directly in the UEFN environment.
The filmed material was then edited in Adobe Premiere Pro and the final keyart was created by combining work in Adobe Photoshop and in-game screenshots.

The trailer was created using Fortnite's in-game Replay system and directly

in the UEFN environment. The filmed material was subsequently edited in Adobe Premiere Pro and the final keyart was created by combining the work

in Adobe Photoshop and in-game screenshots.

UPDATES

Mým letošním úkolem bylo také vylepšit představení jednotlivých kmenů. Od základu jsem vystavěl pozadí v Adobe Photoshopu a vložil do něj vyřezané fotky soutěžících, které jsem dostal od produkce. Následně jsem stejné pozadí i fotky využil pro vyřazovací animace, které jsem zpracoval v Adobe After Effects.

Thanks to regular updates, the map was displayed to players more often, which led to the largest increase in activity always following the release of updates.

UPDATES

Regular updates instead of one release

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SV-Kmen_PADOUŠI.png

KEYARTS

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MOUTAIN PEAK

TRY THE GAME HERE

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